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       <dc:date>2008-08-08T17:47:14+00:00</dc:date>
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        <dc:date>2008-05-03T17:15:48+00:00</dc:date>
        <dc:creator>Stealth</dc:creator>
        <title>supporters:rules</title>
        <link>http://dev.unrealircd.com/supporters:rules?rev=1209834948&amp;do=diff</link>
        <description>In order to begin receiving support in #Unreal-Support you must follow UnrealHelper's instruction and take a small quiz that tests your eligability for support. Do NOT change your nick to something dumb like “Need_Voice” or “Give_me_voice”, such will get you banned. If you cannot access the quiz for any reason, please visit the forums for support instead. It would also be appreciated if you left a message in #Unreal-Devel stating the quiz is down. It will be investigated when someone see…</description>
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        <dc:date>2008-04-29T12:14:22+00:00</dc:date>
        <title>unreal3.2.7_testing</title>
        <link>http://dev.unrealircd.com/unreal3.2.7_testing?rev=1209471262&amp;do=diff</link>
        <description>Goal

 Release at 14th July 2007, 8 years after first Unreal release. Most testing done (RC2 release) at 10th July 2007

Downloads

 &lt;http://bsd.tspre.org/~stskeeps/Unreal3.2.7-RC2.tar.gz&gt;

CVS Branch: unreal3_2_fixes (test .tar.gz primarily, and then follow unreal3_2_fixes to get fixes)</description>
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        <dc:date>2008-02-22T05:20:26+00:00</dc:date>
        <dc:creator>Stealth</dc:creator>
        <title>supporters:quiz</title>
        <link>http://dev.unrealircd.com/supporters:quiz?rev=1203657626&amp;do=diff</link>
        <description>Copy and paste questions into an email and email it to Stealth when you are complete. If you do not include the questions, your application will be rejected. This is because the content on this page may change at any time.

Notes

	*  If you wish to be sure I have received your application, please send it with a Read Receipt Request (if you don't know how, consult your email client's or site's help). I will not reply to the application email, or emails asking if I had received it.</description>
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        <dc:date>2008-02-15T00:08:37+00:00</dc:date>
        <dc:creator>Matt Horsfall</dc:creator>
        <title>unreal3_strategy</title>
        <link>http://dev.unrealircd.com/unreal3_strategy?rev=1203034117&amp;do=diff</link>
        <description>Unreal3.2* will be mostly bugfix only, while still adding some features now and then (but not much).

The focus of Unreal3.2* is on stability for existing users/networks and security, not exciting new features.

How long Unreal3.2* will continue to exist is hard to say exactly. It will heavily depend on the userbase (how many networks/users are still using it) and how stable Unreal4 is. Personally, I (Syzop), intend to support UnrealIRCd 3.2* until somewhere in 2009 in at least some shape or for…</description>
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        <dc:date>2008-01-05T06:04:39+00:00</dc:date>
        <dc:creator>Stealth</dc:creator>
        <title>supporters:main</title>
        <link>http://dev.unrealircd.com/supporters:main?rev=1199513079&amp;do=diff</link>
        <description>Goal

Our goal as supporters is to offer everyone an equal opportunity to receive support for UnrealIRCd.

Supporter Links

	*  #Unreal-Support Rules
	*  Supporter Application and Quiz
	*  Support Guidelines

Current Supporters

	*  apt
	*  hank
	*  Jason
	*  nate
	*  Nazca
	*  satmd
	*  SciFi
	*  SpaceDoG
	*  Yates</description>
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        <dc:date>2008-01-02T16:37:22+00:00</dc:date>
        <dc:creator>Stealth</dc:creator>
        <title>start</title>
        <link>http://dev.unrealircd.com/start?rev=1199291842&amp;do=diff</link>
        <description>Articles of interest

	*  UnrealIRCd Project Paradigms - What does the UnrealIRCd stand for? What are our opinions? What are our goals?
	*  Unreal3.2 Development - Unreal3.2 is our “old” but quite stable code base, which the majority of our users use. Current focus is general bug fixing but not huge new features.
	*  Unreal4 Development - Unreal4.0 is our new target - a new code base, which we will modify to feel like an UnrealIRCd should, and the surrounding support channels/community/etc a…</description>
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