====== Unreal3.2.* Strategy ====== Unreal3.2* will be mostly bugfix only, while still adding some features now and then (but not much). The focus of Unreal3.2* is on stability for existing users/networks and security, not exciting new features. How long Unreal3.2* will continue to exist is hard to say exactly. It will heavily depend on the userbase (how many networks/users are still using it) and how stable Unreal4 is. Personally, I (Syzop), intend to support UnrealIRCd 3.2* until somewhere in 2009 in at least some shape or form, so nobody has to be afraid of being forced into Unreal4 in a hurry. That said, assuming Unreal4 will keep up to it's promises, Unreal4 is considered the future ircd and Unreal3 is simply maintained until U4 is up to the job (+some overlap). ====== Unreal3.3.* Strategy ====== The UnrealIRCd 3.3 branch has been revived, you can find more information out about it at this news post for the time being: http://www.unrealircd.com/news/read/5078 ====== Useful links ===== http://cvs.ircsystems.net/cgi/viewvc.cgi/UnrealIRCd%20SVN/trunk/unreal3/ - View the source from your browser svn://svn.unrealircd.com/trunk/unreal3 - SVN repository