====== UnrealIRCd Development Wiki ====== ===== Articles of interest ===== * [[UnrealIRCd Project Paradigms]] - What does the UnrealIRCd stand for? What are our opinions? What are our goals? * [[Unreal3.2:main|Unreal3.2 Development]] - Unreal3.2 is our "old" but quite stable code base, which the majority of our users use. Current focus is general bug fixing but not huge new features. * [[Unreal4:development|Unreal4 Development]] - Unreal4.0 is our new target - a new code base, which we will modify to feel like an UnrealIRCd should, and the surrounding support channels/community/etc around it, and make it possible for Unreal to properly enter the big-network scene. * [[Bugtracker conventions]] - How does the process of bug reporting go on bugs.unrealircd.org * IRC channel: #unreal-devel on irc.unrealircd.com (SSL on port 6697) ===== People involved ===== * Committers: * Leader & Unreal4 maintainer: Stskeeps * Unreal3 maintainer: Syzop * Members: aquanight, WolfSage, Dan * Purpose: Maintain and release Unreal3&4 and accept/review patches from contributors, fix bugs, implement new features, etc. * Channel: #unreal-devel and coder channel * Contributors (loose team) * Members: CuttingEdge, apt, daltocli, DrStein * Channel: #unreal-devel * Documentation team for U4: [[unreal4:documentation:team|Documentation team page]] * Leader: apt * Members: listed on wiki page * Interaction with Supporters regarding documentation that's missing * Channel: #unreal-devel * Website maintance * Main site, dev.unrealircd.com wiki: nate * Forums: SpaceDoG * Channel: #unreal-devel * Supporters team: [[supporters:main|Supporters Page]] * Purpose: Provides forum support, and/or #unreal-support support, and takes care of UnrealHelper - basically the first thing users meet * Leader: Stealth * Members: listed on wiki page * Channel: #unreal-support * QA Team: [[qa:main|QA Page]] * Purpose: takes care of testing, QA, etc. Makes sure Unreal is stable and sane. * Leader: owine, Bricker * Members: listed on wiki page * People interested in QA: Bricker, owine, TheSkorm, dmb * Interaction with committers over bug fixes and testing/releases * Channel: #unreal-QA