UnrealIRCd Development Wiki

Articles of interest

  • UnrealIRCd Project Paradigms - What does the UnrealIRCd stand for? What are our opinions? What are our goals?
  • Unreal3.2 Development - Unreal3.2 is our “old” but quite stable code base, which the majority of our users use. Current focus is general bug fixing but not huge new features.
  • Unreal4 Development - Unreal4.0 is our new target - a new code base, which we will modify to feel like an UnrealIRCd should, and the surrounding support channels/community/etc around it, and make it possible for Unreal to properly enter the big-network scene.
  • Bugtracker conventions - How does the process of bug reporting go on bugs.unrealircd.org
  • IRC channel: #unreal-devel on irc.unrealircd.com (SSL on port 6697)

People involved

  • Committers:
    • Leader & Unreal4 maintainer: Stskeeps
    • Unreal3 maintainer: Syzop
    • Members: aquanight, WolfSage, Dan
    • Purpose: Maintain and release Unreal3&4 and accept/review patches from contributors, fix bugs, implement new features, etc.
    • Channel: #unreal-devel and coder channel
  • Contributors (loose team)
    • Members: CuttingEdge, apt, daltocli, DrStein
    • Channel: #unreal-devel
  • Documentation team for U4: Documentation team page
    • Leader: apt
    • Members: listed on wiki page
    • Interaction with Supporters regarding documentation that's missing
    • Channel: #unreal-devel
  • Website maintance
    • Main site, dev.unrealircd.com wiki: nate
    • Forums: SpaceDoG
    • Channel: #unreal-devel
  • Supporters team: Supporters Page
    • Purpose: Provides forum support, and/or #unreal-support support, and takes care of UnrealHelper - basically the first thing users meet
    • Leader: Stealth
    • Members: listed on wiki page
    • Channel: #unreal-support
  • QA Team: QA Page
    • Purpose: takes care of testing, QA, etc. Makes sure Unreal is stable and sane.
    • Leader: owine, Bricker
    • Members: listed on wiki page
    • People interested in QA: Bricker, owine, TheSkorm, dmb
    • Interaction with committers over bug fixes and testing/releases
    • Channel: #unreal-QA
 
start.txt · Last modified: 2008/01/02 16:37 by stealth
 
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